#pragma once

#include <DXGI.h>
#include <D3D11.h>
#include <D3DX11.h>
//#include <D3DCompiler.h>
//#include <D3Dcommon.h>
//#include <d3dx11effect.h>
//#include <d2d1helper.h>
//#include <dwrite.h>
//#include <vector>
//#include <xnamath.h>
//#include <algorithm>

//using namespace std;
//using namespace D2D1;
//
#ifdef XUILIB_EXPORTS
#define XUILIB_API __declspec(dllexport)
#else
#define XUILIB_API 
#endif

//namespace xUILib11
//{
//#include "xUtil.h"
//#include "xString.h"
//#include "xContainer.h"
//#include "xDevice.h"
//#include "xThread.h"
//#include "xFontMgr.h"
//#include "xEvent.h"
//#include "xControl.h"
//#include "xButton.h"
//#include "xFrame.h"
//}